Building Real Estate Riches McGraw-Hill | ISBN0071436839 | 2004-03-12 | PDF | 224 pages | 1.1 MB
Mike Shannon, top-selling author of the critically acclaimed baseball classics Tales from the Dugout and Tales from the Ballpark, returns for a third success to deliver a brand-new collection of more than 100 true stories and never-beforetold anecdotes that come straight from the insider's circle. Entertaining and masterfully told, More Tales from the Dugout brings together delightful stories from the great and the not-so-great, both on and off the field, including baseball personalities from the past and present such as: Roger Maris, Ken Griffey Jr., Pete Rose, Phil Rizzuto & Gaylord Perry. At turns hilarious and heartwarming, this compilation is sure to join Shannon's previous books as a baseball classic.
Job Interviews That Get You Hired (Workplace Skills and Career Tools) By LearningExpress Editors | Publisher: LearningExpress, LLC | Number Of Pages: 256 | Publication Date: 2006-05-25 | Sales Rank: 511654 | ISBN / ASIN: 157685549X | EAN: 9781576855492 | 1.2 MB
This book covers it all: how to prepare, what to wear, how to follow up with style, how to face savvy interviewers and field tough questions with ease. Job Interviews That Get You Hired dispenses authoritative advice on networking to advance the job search; researching companies before the interview; the ten "success factors" most employers look for; the top 25 interview mistakes; how to handle group, panel, case, and recruiter interviews; the ten tough questions interviewers ask; the smartest questions an interviewee can ask; and how negotiate the best deal.
Starting Electronics Third Edition Newnes (2004-11-08) | ISBN: 0750663863 | 288 Pages | 4.9 MB | PDF
Starting Electronics is unrivalled as a highly practical introduction for hobbyists, students and technicians. Keith Brindley introduces readers to the functions of the main component types, their uses, and the basic principles of building and designing electronic circuits. Breadboard layouts make this very much a ready-to-run book for the experimenter, and the use of multimeter, but not oscilloscopes, and readily available, inexpensive components makes the practical work achievable in a home or school setting as well as a fully equipped lab. This third edition has kept the simplicity and clarity of the original, with new material including sections on transducers and more practical examples of digital ICs.
Galaxies and How to Observe Them (Astronomers' Observing Guides) Springer| ISBN 1852337524 | 2006-12-12 | PDF | 246 pages | 6.68 MB
Galaxies are perhaps the most popular of all visual targets that are sought after by visual observers. At present the only way to get up-to-date information, is to query various (often highly technical) speciality books or digging deeply into the Internet. This can be a time consuming and often frustrating task, as the data aren?t often compatible. This book satisfies the need for a modern, comprehensive review in combining the three major aspects: the physical background on the nature and data of galaxies, the relevant instrumentation and viewing techniques, and finally the targets and their individual appearance in telescopes of various apertures. To illustrate the latter, a comprehensive sample of galaxies, including quasars, groups and clusters of galaxies is presented. This combination of theoretical knowledge and practical information guarantees successful observing sessions. The book could become a standard source on galaxy observing for all kinds of amateur observers, from the beginner to the experienced.
The Complete Reference: Perl 2nd Edition Osborne | ISBN: 0072194251 | 1249 pages | 3.4 MB | PDF
The idea of this book is to provide a reference guide to everything you could possibly want to know about Perl. I?ve done my best to try and cover all the different aspects, from the core of the language to the different functions, and on into the different tasks and areas of the Perl language. I even cover how to debug your software, write documentation, and then build and distribute your applications or modules to the world at large. Along the way, we also look at some nonstandard features and extensions, including better ways of networking, web programming, and designing interfaces. Throughout the entire book, you?ll find real-world examples and guides on how to approach real problems using Perl?not just how to use the features of Perl.
Sams Teach Yourself Visual C++ 6 in 21 Days Sams; 1 edition | ISBN: 0672312409 | 800 pages | August 4, 1998 | PDF | 5 Mb
Learn Visual C++ through the Teach Yourself series, with sections on: Q&A, Do's and Don'ts, Workshop, Shaded syntax boxes, Type/Output/Analysis icons. Week One starts you with Visual C++. After installing and maneuvering through the components of the software, you'll examine a preliminary program to get the feel for C++ and Visual C++. You'll learn: C++ basics; hierarchies; members, functions, and objects; inheritance; MFC; installing Visual C++, the Visual C++ compiler. In Week Two, you'll look at components of Windows applications and how they are invoked with Visual C++. Topics include: keyboard input; mouse usage; data file handling; lists and serialization; toolbars and status bars; graphics; and projects. Week Three examines the more involved aspects of Visual C++ and Windows applications.
Strut your stuff with this completely up-to-date guide
Struts guru James Holmes has completely revised and updated his definitive, bestselling Struts volume. You will get soup-to-nuts coverage of Struts 1.3, the latest version of the framework used to create flexible, high-performance web applications. The book features insider tips, tricks, and techniques to make Struts applications sizzle.
From the Back Cover
Start-to-Finish Coverage of Every Aspect of Struts 1.3
Build next-generation Java-based Web applications using Struts and the comprehensive information contained in this authoritative volume. Written by James Holmes, a committer on the Struts project, and fully updated to include the latest features of Struts 1.3, Struts: The Complete Reference is really three books in one: an in-depth tutorial, a broad reference, and an advanced developer's guide.
Learn to write high-performance Struts applications and internationalize, test, and secure them. Plus, get in-depth coverage of Tiles, Validator, the Struts tag libraries, the Struts configuration files, and AJAX. Throughout, you'll find real-world examples, cutting-edge techniques, and insider tricks that will make your Struts applications sizzle.
* Download, install, and configure the Struts framework * Streamline application logic using the Model-View-Controller architecture * Enhance JSP development using the Tiles templating library * Configure and use the built-in declarative exception handler * Understand Struts' chain-based request processing engine * Simplify programming using the HTML, Bean, Logic, and Nested Tag Libraries * Use the JSP Standard Tag Library (JSTL) * Work with the Struts, Tiles, and Validator configuration files * Secure your Struts applications * Perform a variety of unit tests on Struts applications * Use AJAX with Struts * Work with the newest 1.3 features, including scripting and Struts-Faces
The Xbox 360 Uncloaked: The Real Story Behind Microsoft's Next-Generation Video Game Console Lulu Press (2006-05-17) | ISBN: 0977784215 | 404 Pages | 4.6 MB | PDF
A fascinating insider's look at the evolution of the Xbox 360 and Microsoft's ambitious gamble to become a leading force in the multi-billion dollar video game industry. Through extensive interviews and unprecedented access, San Jose Mercury News Technology and Gaming Writer Dean Takahashi takes you behind the scenes as he reveals... The birth of the machine as seen through the eyes of the Xbox 360 engineers who designed it... Blow-by-blow coverage of the heated internal debates as senior Microsoft executives battle to define the future of the Xbox brand... The strategic chess moves as Bill Gates, Steve Ballmer, and company take risk after risk, trying to outmaneuver their archrivals for the brass ring: dominance of the incredibly lucrative video game market... Sony, Nintendo, Electronic Arts, the entire Microsoft Xbox 360 team, and the industry's most celebrated game developers -- all of the major players are included in this captivating story.
A science magazine is a periodical publication with news, opinions and reports about science for a non-expert audience. A periodical publication for scientific experts is called a "scientific journal". Science magazines are read by non-scientists and scientists who want accessible information on fields outside their specialization. They are an important means of communication between the scientific community and the wider community. Articles in science magazines are sometimes republished or summarized by the general press.